Starsector. 0-alpha-5 3. The enemy is all about pure alpha strike, so having a ship that can withstand the damage (paragon) or just avoid it entirely (frigate spam) works too. Instructions. Starsector also has asymmetrical ship designs (which is interesting). Re: [0. 9. PresidentMattDamon • 1 yr. Hopefully there won't be any more hotfixes with balancing changes so I don't have to worry about half of the things I write. - Updated skills compatibility and default starting numbers for 0. 25. Sometimes you can deploy the Nagato and like 10 Kites. creating United Aurora Federation mod for Starsector. Code and decode almost everythings with a genomics approach. Wolf -class frigate. 0 Comments. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 2 flux efficiency along with best-in-slot shields. Thanks for this reply, are you sure you're referred to the automated shipyard that. Do note, however, that it will not fully activate it (e. I modeled it in SolidWorks and used its Visualize to render it. 1 GP Quick Fix!. 1. Since the ship editor is a great (and the only) tool for StarSector ship. Happens sometimes because the mod paths in the settings get corrupted: open sf-ship-ed-settings. loading. 1 (released 2014-08-28) Version 1. Put it in the mods folder and make sure it's tagged in Starsector's launcher. Afflictor: A/C. 7!This would mean you could build it into any ship that you can put it on. Nothing too game-breaking in there. A collection of mostly kitbashed ships that fill vaguely supportive roles. This page will provide you with everything you need in order to get you up to speed in the realm of Starsector modding. This tool is provided as is, without any warranty of any kind. 0 - 2021-10-12. You could also use the Console Commands mod. Re: Trylobot's ship editor (2. Thank you kind internet person I will try this out. Starsector Ship Tier List. ago. A prerelease intended for testing is available to download. json. 95. 96) New alpha testing here. Now add 2 frigates for each destroyer. They’re likely to join assaults, capture objectives, perform strikes on enemy battleships – but not hang back wih fire support ships, escort a carrier deep in friendly territory, or (gasp) lead a civilian craft to safety. 4) (Read 371625 times) CrashToDesktop. i only got the ship after reaching endgame and its great. New patch is the perfect time to drop in, welcome to the community. (0. 7. 5) Works wonderfully, many thanks! One thing I might suggest for weapon slots (and in the future, engine slots) is having the ability to mirror them. Starsector > Mods > Modding Resources >. Harbingers can shut down other phase ships by firing off its ship system and blasting them with its weapons but again, its also a phase ship. Even if you built other things at the base that also needed supplies, like a waystation, it's. They’re likely to join assaults, capture objectives, perform strikes on enemy battleships – but not hang back wih. 1a) A Guide to (AI-Friendly) Ship Loadouts. This is a work in progress, so if you are a competent modder please consider adding to this. Then you can increase those s. The main meta to get behind is that at the moment Ballistics are king even in modded (And especially with the UAF mod). Any help would be appreciated :) There is an excel file that holds all the numbers, off the top of my head it’s in the hulls folder, I’m not at my PC right now. +1 burn at the cost of ~30% (reduced to ~15% with skills) increased fuel is bad. Add to this about 200-500 MB depending on operating system, video drivers, Starsector's render buffers, screen resolution, number of monitors, other applications, etc. Starsector > Mods > Modding >. Optionally, you can modify it to use the undamaged. Starsector gives you the freedom to either build or destroy the galaxy, however you may please. 2,5-Aggrecive officers for faster battles. Best. variantid will cover things like hullmods, the number of flux vents, and the weapons. Out-numbering and encircling your opponents is best done with lots of smaller ships, frigates, destroyers, certain cruisers, etc. 9. - Industries shuffled around according to 0. The current state of carriers. You might have to use it rather liberally, depending on what you're trying to fit, but it works great. New ships: Eradicator-class Fast Cruiser, Manticore-class Destroyer, Vanguard-class. 6 - Extra flavor for ships, crew, and NPCs « 1 2 3. 7. ) Logged. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. It was then at commented and written by Ayomide. When it reaches its flux capacity, bombard the motherfucker with lasers, srm missiles and fighters. The broad strokes should still be correct, but it'll need a new section on officers and skills, new screenshots and double-checking for minute changes, among. making a editor from that isnt really feasible. This mod is a gigantic content expansion that fits almost seamlessly into vanilla to add a multitude of new gameplay options, expanding primarily on exploration and colony gameplay. As long as there are not too many fighters it runs at 20 fps+ at max deployment. There is "More Officer Skills" Mod but it's practically unuseable, because the engine limitation that Starsector have, it's gonna call that mod every time you open an UI, so it's basicly make your game stutter about 3-6 second when you do everything that open an UI like opening Map or Colonies Menu. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. I tried, doesn't work. 53a) - added support for CUSTOM engines; press T while in Engines modeDoom is another great Player-controlled ship and also ranks as worth its weight in deployment points. Starsector is awesome! « Last Edit: May 11, 2023,. Because the skill's pre-ship speed bonus also counts towards this limit, the benefit of this objective is generally very limited. You take the role of a space captain seeking fortune and glory. one that allows custom searches through editing a CSV file. 2 Large missile weapons, with either fragmentation or High Explosive warheads. 4 (March 26, 2017)Ye, but you can just edit the mod_info. Basically create a mod that only has the hull file of the mule in it and modify. Typical users will see around 550 MB of VRAM usage with vanilla alone, and about 1070 MB with GraphicsLib and Ship/Weapon Pack enabled. fs. they are generated when you interact and salvage the entity, which is way, way after other loot is generated (as you said, at sector generation). 95a). Seeker - Unidentified Contact: closest I've found to starsector alien ships. Will return the smaller of the two pieces (the current ship becomes the larger piece), or null if it did not find a way to split the ship. csv" (make a back up first). 95. Also if you’re manually controlling a group you will override the auto firing so you should always control another group like a group with no weapons. 10. ago. • Mobile Armour from the anime also included. system file, with <class> pointing at the class of the script that implements the bonus (this script must implement ShipSystemStatsScript; you can find several examples in starfarer-core\data\shipsystems\scripts - note that in the case of. Remember, supplies are the lifeblood of any fleet. 333. Midline has the worst shields of the 3 techs mostly because it has high techs good flux stats and low techs efficient weaponry. IDK how the mods work in star sector, but logically it shouldn't matter because any changes Tahlan's mods made to the other factions will be undone if you simply remove their archive from the starsector mods folder. Orion Shipyards, the primary supplier of capital craft to the Armada, naturally considered this an imposition on a field it had dominated up the that point. 9 RC2 Capital ship tier list, by thecheeseking9. Starsector has a very robust ship design system that allows you to make very customized ships and fleets. Annual_Cod_5896 • 1 yr. Look for <id>player<id> Under this section scroll and find the known blueprints and known weapons ones. - Increased credit rewards for most bounties; Readjusted most of the Adversary's possible doctrines, including changing priority weapons and fighters. In iron mode, you can't quit without saving or load a save while still in the game. Since the vanilla has Borers, the sum says it still has Borers, you see? If your shepherd. 95a) Gacha S-Mods. csv file or not, since you always have to add new data whenever you create a new ship, it should though save your data regardless of you having a . 95a] Some decent ship loadouts. 8 demand is the most you're going to get for a player colony, as a High Command for a level 6 colony requires 8 supplies and ship hulls. your mod's weapons should now pop up as options. 4b instead of v2. More experience and new update StarSector 0. got the files but i am having the same problem as killvanya. You will need to script your ship to appear as part of a quest. Captains who can work around these limitations are rewarded with the benefits offered by the Large Energy and a Large Missile hardpoints. You can get the same amount of bays with two Colossus Mk. I was hoping for otherwise, lol. They range from the uncommon and unconventional class to some properly rare (and expensive to deploy) super-ships. Player might be able to do evil things with it. this also means you can add the. It must be for a Starsector mod, that mod must have a similarly permissive license, and I am credited. ago. 0. Business, Economics, and Finance. - Fixed a CSV file decoding issue, which cause single quotation mark and line-breaker-in-comment result unintended phrasing. Ships. Status Realistic Combat does not crash or interfere any mod and works on all content mods by overriding the Starsector damage code and changing the base stats of both vanilla and modded weapons, projectiles, missiles, beams, and non-station ships once the game. The actual size of the ships you have counts towards this (ie. Crew with equipped Heavy Marine EVA armour and a weapon. as said, the numbers keep on changing =P Ship Catalogue / Variant Editor (SCVE) v1. It provides an editor that supports code completion. Download. 1) « Reply #45 on: July 05, 2017, 03:05:42 PM. 0. TurklerRS • 1 min. json file Mod_Info. Karl-Draigo Upstart Military Dictator • 4 yr. 1a] Ship Catalogue/Variant Editor (SCVE) v1. You will encounter unique events when salvaging derelict entities, three additional types of discoverable stations, a new superstructure, campaign. Starsector, though it does not have as much granular customization, also does not have optimal designs. 0. Sunder is my favorite. Notepad is not recommended lol. 9a. In the weapon groups editor you can choose which groups start the battle on autofire. Brawler: C+/C-. Main fleet comp is 4-6 Capitals with 2 being Astrals or a modded equivalent or downgraded to Herons. Please do note that due to a lack of standardisation in. CY / Milkydromeda. I'll assume that this is a question instead of a statement. ship and . Examples of said programs are Trylobot's Ship Editor or Redbull's Online Editor. Since the ship editor is a great (and the only) tool for StarSector ship modding. You might also want to make a backup copy just in case. • 2 New factions added to the game, Zeon & EFSF. 5) « Reply #90 on: March 26, 2012, 02:50:23 PM » Yes but i must first make weapon slot put angle and arc and then delete it and then put mirror mod one and place 2 new weapon slot that will be set as first one. Go to starsector r/starsector. 9. Its hard to keep track of all the different guns and missiles etc. The nav buoy increases the speed of its side's ships by 5%, also grants +20 DP. Code and decode almost everythings with a genomics approach. 3-No shades because they can't cloak while using their ability. Starsector is a very freeform space game. making a editor from that isnt really feasible. Starship Legends 2. Coins. 0-alpha-7) Fixed an issue that cause press Tab or Enter key while in text editing mode insert unintended \t or \r. (0. 50. 165672 [Thread-4] INFO com. i actually did it! i was too lazy to actually learn how to build a mod so i copied the data file. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. They can be scuttled for the same resources as a more expensive frigate. I will go troug. Very safe to add. The new autofit screen only displays four variants that may or may not have anything to do with what the AI uses. 4. 0. variantid will cover things like hullmods, the number of flux vents, and the weapons in the slots. The mod’s weapons are mostly relatively low damage per shot energy weapons (sm and med). V0. Vigozann • 2 yr. Re: [0. I went back into the ship editor and redid them again but no change. You'll still need an AI core for your ships, but the CR penalty should be gone (and you get free automated repair unit too!)A mod to bring Battlefleet Gothic to StarSector. If you want to LITERALLY own [REDACTED] ships: 1: Go to Fractal Softworks Starsectorstarsector-coredatahullsship_data. High tech favors energy weapons, high mait. Combat. Prometheus MK2: By far, the best ship for ramming fools. 95a. 0. csv entry contain all of the information directly about a ship. 9. 8. Those no longer appear in random fleets. More Ship Names adds 11,450 thematically-appropriate ship names to the name lists for ships to (randomly). In general, some of the "expansion" mods are great. Otherwise you get hit with one of these. csv entry contain all of the information directly about a ship. Re: Ship Build Compendium (Vanilla) [0. Radiants are S tier, is S tier. The amount is listed on salvage rig module. 7. CryptoImperium faction mod has some nice ships, and a wing of gunships that tear through everything, shields and even capital armor. Use an Astral or an XIV Legion, not a base Legion. Dassault Mikoyan has the best command ship, Normandy cruiser, as well as lots of other cool toys. Admiral; Posts: 3866; Quartermaster; Re: Trylobot's ship editor (2. close. Essential when fighting bosses (very powerful unique ships) and perhaps [very redacted]. 10. system file, with <class> pointing at the class of the script that implements the bonus (this script must implement ShipSystemStatsScript; you can find several examples in starfarer. 3 supply units. Hull Mods (Modspec) in Starsector offer a tremendous amount of ways to customize your ship. Kitbashing a few ships together for the art and feeding it through the ship maker doesn't take too long and isn't too difficult if you've already got an idea for the stats. ago. The sensor jammer increases its side's ECM rating by 5%, also +20 DP. The benefits of a Dram are well known. Effect diminishes very quickly but only for the ships of that size so adding couple shepards might be more efficient. Long Summary. It's worse at direct fights than most other capitals, has a worse system than an Astral, less bays than an Astral, and isn't as cheap as a Prometheus Mk. If a ship can be fit for the AI though, I made the fit for the AI. I like to install 2 assault chainguns in the front medium ballistic points and double mashine guns in the small slots. Colonies were added in version 0. ago. Join for free. All the models created or exported using this tool are the sole property of Neuronality SARL. Or you can right click the desktop icon and skip a few steps as open file location takes you right to the first file folder. Any mod ship having beyond that fighter bay count would be considered overmodded and the mod will be providing more power than it should, so it'll just ban you from using. 1a patch. 1a) A Guide to (AI-Friendly) Ship Loadouts. This Game Has Many Type Of Ships Like Frigatw, Fighters, Catial, and Many More. - look for "maxLogisticsHullmods":2, - change to whatever value you want. I will give you the list of imo best weapons in Starsector. Then I load up the game and check the codex only to be disappointed yet again. 95a. 1 release, meaning it’s focused on polish, bugfixing, and quality-of-life improvements – but more than the normal share of new features and sweeping changes have found their way into this one, as well!. I have the sf ship editor to make my own or customize ships but. Business, Economics, and Finance. All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. This ship pack provides a wide selection of more than 30 vessels that do not exactly match existing vanilla aesthetic or gameplay styles. Here's the one I did for this tier, with some caveats. The Starsector Ship and Weapon editor. Served in Neutrino corporation as a long-term services and supports staff. Step8: go there and use a distress signal while inside of the system. It falls closest to the genres of 4X strategy and RTS; but, neither of them are really representative of the game’s scope and possibilities. I will go troug. Consider the extra story points used in this method as the cost, since you s mods are sort of supposed to be final. jar file. They are both flagship and AI fits sprinkled all over the place. Malwarebytes only views the . Dev (Developer) Mode is used to enable some options or features that are useful for development or modding. Both Nagato and Pelagornis need OP buff, currently with S-mod, using smaller ships is better, like 3 Pelicans with 1 S mod each is better in every situation compared to 3 smod Pelagornis. 200. This is adapted from Trylobot's Starsector Editor with his permission. 16. skin file and modifying it to have a new designation and "builtInMods":["safetyoverrides"]. It was then at commented and written by Ayomide. Beyond that, you could probably use the ship slot for something else like, fuel or cargo space. Hmmm weird. 6. These ships can also be broken down into three major tech levels: Low Tech, Midline, and High Tech . ago. [0. 3, you go to a new weird system and fight fleet, get sierra cruiser. There's too many piloted-ship only skills and the speed a which you level up combined with the fact that you can only unlock 15 of the 20 skills make creating colonies a bad investment of time. Enjoy endless possibilities for customization with Starsector mods, expansions, and more. Served in Neutrino corporation as a long-term services and supports staff. 7. 4) Fractal Softworks Forum September 11, 2023, 06:25:24 PM Welcome, Guest; Please login or register. Out-weighing enemies means bringing bigger, stronger, harder ships. 3x ion pulse up front, 2x needlers on the side, and expanded magazine means I can 100 to 0 anything smaller than a cruiser (and even some of those). The more commonly balance tweaked information is in the ship_data. 5 - Extra flavor for ships, crew, and NPCs. ago. csv and in addition corresponding entries in the wing data csv file, for fighter specific information. (0. If the user presses a button, then a new weapon slot will be created at (35,-10) with an angle of -90. If you want your mod added to this list, PM a moderator. One of the best parts of . my apogee is usually named after a scientist (it being a science ship and all) or some sci-fi ship name. This mod adds a pair of new shaders. starfarer. Biggest ain’t always the strongest, but I do know about some huge ass ships. I fail to understand how to increase ordinance points on ships so I can do crazy builds like: sticking 20 Hypervelocity Drivers on one ship adding the ports for the different weapon mounts is easy but it is the ordinance points I can't seem to increase. 43. The picture from the game was 140x280p so I took some artistic liberties with it but I'm happy with the way it came out. Terringzean, Large battleship with an imposing presence, primarily used by the Hegemony. 1. If i give the program administrator rights manually (right click) it works. assuming you know how to add normal weapons as built in, at the upper left click file > load mod and select your mod file. Yes there is 1 optimal fit which is not SO. Re: [0. Notepad++ really isn't suitable for editing Starsector's csv files, unlike something like the CK2 csv files, which are essentially glorified lang files. I fit mine with 2x typhoon Reapers, 2x. - Prism's Ship Market heavily nerfed as an industry all around. cargo. Fighters are generally the smallest ships and. Enjoy actual salvager gameplay! petergustav • 6 mo. However, with so many changes that have knocked high tech off of its former lofty pedestal (tons of new ships, skills like Ordinance Expertise and Polarized Armor that explicitly favor low tech, buffs to ballistic weapons, etc), my view is that it no longer makes much sense to allow missile power to continue to spiral via ammo multiplication to. Still, everything should be balanced with proper. Mod Details This mod adds the "Adversary", a player-like faction equipped with nearly all vanilla ships, weapons, fighters, and hullmods. Safety Overrides can't be equipped on Capital Ships, and Converted Hangars would add an additional hangar slot which isn't reflected in the editor). Earliest save compatible version: 0. 1a-RC6] (31. Putting an AI core in charge of that ship multiplies the amount used by the ship. Lasher is able to mount 5 dual machineguns in overlapping arcs for 1040 dps, (2080 dps against shields, 520 against armor). I play on maximum battlesize and fill the empty shipslots with logistics and kites. . There's a hullmod called "Surveying Equipment", reducing the material costs of planet surveys by an amount that depends on the ship size it's installed on. maxtruong-902 • 1 yr. Hull Mods (Modspec) in Starsector offer a tremendous amount of ways to customize your ship. Open the file with a text editor. No. When it is halfway on its flux capacity, start surrounding it with faster, nimble cruisers like the heron. Azrael9986 • 4 yr. ship file. - look for "maxLogisticsHullmods":2, - change to whatever value you want. 12) « Reply #7 on: October 31, 2022, 10:41:48 AM ». So, onto the good stuff along with their default values: "campaignSpeedupMult":2, Increasing the number to X will make the game move X times as fast when you press shift on the map screen. for. Yeah downgrade it and wait for the modder to fix the modStarsector version 0. For Swarm I have specified that the production power is evenly distributed among all flight decks. A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. ago. [Starsector Mods] [0. 12 flux/damage) small weapon in the game. 0. Omens have a built-in weapon that does 100*20 damage (+500*20 EMP) at 0. 96 is the administrator rights not getting applied correctly. json file. 96a] Ship Catalogue/Variant Editor (SCVE) v1. (or just download the ship editor, it does most of the tedious stuff for you). 0. Early access to the game, starting with alpha builds – available now! Graphics: Minimum 1280×768 resolution, 512 MB video memory. Because the skill's pre-ship speed bonus also counts towards this limit, the benefit of this objective is generally very limited. - Custom industries prices and maintenances adjusted for 0. edit: Fixed it, collisionradius was set to 0 o. Use an Astral or an XIV Legion, not a base Legion. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. « Last Edit: March 19, 2019,. Also remember to set your fleet to escort the cruisers first. If you swap your support fleet for 2 capital cargo vessels and 1 capital tanker that should cut out around 100 supplies of cost. ship File Overview A ship like the Odyssey has a high high base flux dissipation of 1,000, and a low low shield upkeep factor of only 0. Starsector gives us a basic explanation of how phase ships work, that being via phase coils and p-space, but I'm curious as to whatever else people have managed to glean on phase ships, be it theory or factual, particularly in regard to what it might actually be like to be on board. ship file correctly defines a whole ship, you can use the 'replace' command in your mod_info. com or comment in this thread What it does? Automatically check the overall production value of a set-up plan Compare values across multiple setups Allow users to check into details: breakdowns of planet-specific productions of industries How. ago. You need to include a mod_info. The . Re: [0. Main Features. 8a - Supports lighting on destroyed ship pieces - New maps for the new ships/weapons, and updated maps for a large number of existing ships/weapons Version 1. 7! Should be row 43 column F. Discuss modding Starsector here. I finished the entire Academia quest line and I'm only level 6. 2D RPG/Trade/Fleet Combat Game. Just that they’d die for the leader. GreenGhost95 • 1 yr. 0. 1a] LowTech Armada with ease and take your gaming experience to the next level. 8. ago. Basic crew without EVA suits but with equipped survival belts. ago. All the models created or exported using this tool are the sole property of Neuronality SARL. Close quarters hammerhead: The tutorial hammerhead is a very good destroyer. It used to be called Starfarer. The new skill system is bad. TL;DR Independent faction is the best and easiest faction to befriend. Variable Fusion Capacitors hullmod: - New passive system: Supercharged Capacitors - When the ship's flux level is above 30%, energy-type projectiles have a 10% chance to arc to weapons and engines, dealing extra damage half of the original hit. Second - Make sure that you've properly outfitted all of your ships - if your having issues getting through the shields throw a couple of sabots on your ship. Games. also i've done all of this on a mac. 0. An aggressive captain scoffs at the idea of staying out of direct contact with the enemy. a .